Archive for January, 2005
Just back from my two week break after celebrating Christmas and the New Year.
I’ll be spending the next week sorting through work and arranging things for the year ahead. I have examinations (my final admitting exams) in August. Yep, even at 25 there’s no escaping them…. So I expect to be spending most of the summer studying.
During the Spring I hope to get both Shadows Rising RPG and Quantum Star SE 3.0.0 up to Alpha status. QS has been neglected lately – I just haven’t the time online to do certain tasks and it’s not looking any pettier this side of December…. At least the new version will get a good start…
Shadows Rising still occupied most of my attention for January. QS fans may just wait their turn, harsh though it may be. I’ve also transferred a little of my writing time to a new RPG project called The Eternal Sun. It’s a startup RPG written in Python and C++. I’m focused this time more on the maintenance of website services and the storyline development than actual coding. I’ll wait until Summer before doing any C++ work or until the developers have a basic working server and client.
Back to SR. I got a lot of research and nagging details out of the way over the holiday. Not a lot of code to show for it but it’ll come. My reorganising should clear away a lot of clutter and let me finally focus on what matters. Main areas I intend finishing are the basic game structure – healing, combat and creature encounters. We already have merchants, locations and almost a working map system. I have a feeling the editors are not a huge success – but they work fine from my test server so I’ll release some default maps to ease to creative process.
There’s actually very little more needed for a playable pre-alpha – I just need to knuckle down and start coding!
QS is still hanging around. I’m going to abandon the official server idea – it’s not a prime priority given my limited time. Better it’s finished than hanging around like a starving beast. The website needs a major revamp – watch for this weekend. I need to get a base version for the pre-alpha finished – another bare knuckled coding session….
I should be a better position in about two weeks – with SR 0.0.6 and QS 3.0.0 pa1 ready for release. At that time I am going to put some pressure on further progress. I need some help on these projects or they’ll take a lot longer. Luckily SR has built up some momentum and there are a lot of advances in the pipeline that just need time and patience. QS is beginning to look like a summer project – I doubt I’ll have a lot of progress before then.
Winding up – expect SR to hit Alpha this spring, QS will follow during the Summer. Both should hopefully hit beta by late summer. This time next year there’ll be a fresh RPG and a thoroughly revamped space strategy doing the rounds! I wonder if my server will take it…