Archive for February, 2005
Okay, the new 0.3 version has been committed to CVS – at present only the Admin account may be accessed and new users cannot join games (this is a small known issue with permissions being resolved as I write this).
Included will be the new classes surrounding Star Systems, Fleets, UniGen and Ships. Most are basic classes, at least one is a skeletal structure only. As such this version is not close to being playable – there are no planets, no ports and no enemy ships yet – you’ll have to wait for 0.4 to see these – but they are coming!
Please note that ONLY the sql file is the base directory should be used – so not utilise the server installer process at this time.
All comments welcome on the forums – though there’s not much yet to comment on…
It’s been through several revisions – but the final version is now finished. Given some re-thinking of the QS structure – the new ship model will be implemented in a limited form.
As some will know the game will be fleet focused from hereon out – ships will be deemed subunits contributing attributes to the fleet as a whole. However don’t think that ships are becoming trinkets – each ship will be massively customisable by manageing “Components”.
Here’s an example of a component:
Standard Mining Pod [Mining]
Surface Area: 0
Rates: array(metal=>10, fuel=>10)
Power Usage: 0 (does not utilise ship power)
As this suggests ship stats are defined by their components – and all components may be upgraded during the course of a game. Resources are now array based – since it will allow new resources be added with little difficulty.
Unfortunately the CVS update has been delayed (for those remotely interested in testing). Yesterday saw some unusual snowfalls across Ireland and much of Europe which left me snowed in and trapped at home for the first time in over a decade…
The update will occur during the next day or two.
Schema for a pre-alpha playable test version includes:
1. Warp Travel
3. Ships (plus 3 components)
5. Homeworld (and ship shop)
6. Simple (very simple) combat
Estimated completion time is 2 weeks. I do hope our Beta Tester group will take this version and hammer away at it .