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Archive for February 18, 2008
My First Two Days Playing Eve Online
Feb 18th
It’s a lesser known trait of mine that I enjoy playing computer games, specifically strategy games for the PC. The only console I own is a Nintendo Wii – which is saying something since it’s the first console I’ve owned since the Sega Genesis! So this weekend, with all the free time I have, a new broadband connection courtesy of Eircom (after replacing the crappy Netopia router they give you for free; free as in scrap metal), and a little trepidation, I joined Eve Online.
Eve Online is a MMOG set in space. There are approximately 5000 star systems, 200,000+ subscribers, and perhaps 18,000 to 45,000 players online at any one time. Since I was playing at the weekend for extended periods, I noticed the numbers peaked on my GMT clock each evening. The idea behind Eve Online is to enter the vastness of space and make a name for yourself either through combat, mining, trading, production or research. These are not however true alternatives since any player can train any skill imaginable given enough time. So the name of success is called specialisation, not class leveling…
All star systems have a security rating from 1.0 to 0.0. I spent all my time in 1.0 and 0.9 star systems. The word is that going anywhere with a 0.8 rating or less is not something a Rookie should consider for at least a few weeks. Going to 0.5 or lower could charitably be called suicide. Check out YouTube for a few videos of what happens to players who get cocky and impatient and run off to a 0.4 system to mine. It only takes a high skill player with a few missiles…
As for strategic and tactical gameplay – Eve Online rocks. It’s a thinking man’s dream game. You need to select skills, compare weapons and ammunition types, review Market conditions for the best regional prices (some stations can charge double the average price for items), get used to how ships scale and how to assess which you can take on (which is pretty much nothing since 1.0 sec systems are heavily overwatched by the local race’s police forces and only suicides would attack you, or you them
). Living in 1.0 space is quite safe and a more than a few corporations stay exclusively there. Even a few of the 0.0 Corporations maintain 1.0 sub-Corporations for you to join.
The game itself is beautifully rendered. Back in December CCP release the Trinity client was released which added an overall graphics update with high resolution textures. My PC was never taxed while running it. I have a pretty good gaming rig so I could easily run two clients at the same time (Eve also let’s you play three characters on your single account). Th only niggle was collision detection on large objects like stations and planets. While it seems an odd flaw, I suspect it’s a simple optimisation. The only annoyance it will serve is trying to reach anything on the opposite side of a station – my advice is to orbit around the station before making a straight-line approach to such objects.
My own experiences from a first weekend after the jump… More >
