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    <title>Maugrim The Reaper's Blog - Quantum Star SE</title>
    <link>http://blog.astrumfutura.com/</link>
    <description>Pádraic Brady on PHP, PHP Game Development and More</description>
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    <pubDate>Thu, 01 Feb 2007 10:26:46 GMT</pubDate>

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        <title>RSS: Maugrim The Reaper's Blog - Quantum Star SE - Pádraic Brady on PHP, PHP Game Development and More</title>
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    <title>Factions: Social Control on Newbie Bashing</title>
    <link>http://blog.astrumfutura.com/archives/263-Factions-Social-Control-on-Newbie-Bashing.html</link>
            <category>Astrum Futura</category>
            <category>PHP Game Development</category>
            <category>Quantum Star SE</category>
    
    <comments>http://blog.astrumfutura.com/archives/263-Factions-Social-Control-on-Newbie-Bashing.html#comments</comments>
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    <author>nospam@example.com (Pádraic Brady)</author>
    <content:encoded>
    A recent discussion was sparked on the &lt;a href=&quot;http://forums.astrumfutura.com&quot;&gt;Astrum Futura forums&lt;/a&gt; regarding player retention and new player protection. It was one of those times when the discussion branched to a higher view - a wider look at how players interact on a large scale.&lt;br /&gt;
&lt;br /&gt;
The current suggestions called for players to be penalised for undesireable actions, e.g. attacking a new player who is incapable of defending him/her self. This remains a long standing issue in many online games. AF could resort to enforced levelling - limited who a player can attack, and be attacked by. But this is all artificial - in the real world it&#039;s open season on anyone.&lt;br /&gt;
&lt;br /&gt;
Cyberlot (Richard) raised the question of penalising through a Karma rating. As a player attacked newcomers they would attract negative Karma marking them out to other players. I can see the rank of &quot;Newbie Basher&quot; emerging as an undesireable outcome for many players. But Karma while adding some measure, does not address enforcement. Exactly who enforces what and when? Who set&#039;s the standard for interacting with other players?&lt;br /&gt;
&lt;br /&gt;
From there we hit the subject of Factions. A Faction would be a specific group of players sharing a common interest. This obviously includes Races, but is also extendable to a Merchant Guild or a Pirate Clan. The point is to give players an instant group they are a member of. Now where it gets interesting in how the player and game logic would respond in the presence of Factions.&lt;br /&gt;
&lt;br /&gt;
Say you have a Faction, Earth Humans United (go Terrans!). What happens if a member of this Faction attacks a new player who is joining the Earth Humans United Faction? Can&#039;t have allies killing each other off (even if it might reflect reality &lt;img src=&quot;http://blog.astrumfutura.com/templates/default/img/emoticons/sad.png&quot; alt=&quot;:-(&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;). The answer is in the Karma. Killing a new member of your own faction is stupid, damaged the Faction, and makes other players less likely to join it. That member should sur be paying tax to the Faction, which is needed. Such a player would immediately get negative Karma.&lt;br /&gt;
&lt;br /&gt;
So we have Karma, and we have Factions - how do they relate?&lt;br /&gt;
&lt;br /&gt;
Karma is a measure of one&#039;s standing within a Faction. If your Karma falls below a minimal level you&#039;ll be declared an enemy of the Faction, and then its time to start running before you&#039;re hunted down by your peers. Where do you flee? If you&#039;re lucky, some other Faction still has you as Neutral. &lt;br /&gt;
&lt;br /&gt;
But this is where Newbie Protection get&#039;s interesting. It&#039;s not Faction specific - your bad Karma is classified when killing a new player as a &quot;Stigma&quot;. It decreases Karma for &lt;strong&gt;ALL&lt;/strong&gt; Factions. It&#039;s the ultimate punishment - imagine playing when nearly all the Factions refuse to grant you trade access, when your planets are penalised with &quot;special tax charges&quot;, when other players are unable to maintain an Alliance with you once you become Factionless (Outcast). In short, if you gain a reputation for killing new players, you&#039;ll be kicked, booted and sent to Hell with a one way express ticket. No Admin interference or funny AI fleets required. Society will put you straight or else...&lt;br /&gt;
&lt;br /&gt;
More on this later as details are worked out, but it looks like it&#039;s a feasible and supported suggestion.  
    </content:encoded>
    <dc:creator>P&#225;draic Brady</dc:creator>

    <pubDate>Tue, 30 Jan 2007 17:37:04 +0000</pubDate>
    <guid isPermaLink="false">http://blog.astrumfutura.com/archives/263-guid.html</guid>
    <category>astrum futura</category>
<category>factions</category>
<category>newbie bashing</category>
<category>php game development</category>
<category>qgl</category>
<category>quantum star se</category>
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    <title>Test Results</title>
    <link>http://blog.astrumfutura.com/archives/217-Test-Results.html</link>
            <category>Quantum Star SE</category>
    
    <comments>http://blog.astrumfutura.com/archives/217-Test-Results.html#comments</comments>
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    <author>nospam@example.com (Pádraic Brady)</author>
    <content:encoded>
    &lt;br /&gt;
    We are very close to having the Settings classes finished for Partholan. Our tests show the work to date is looking good...&lt;img src=&quot;http://www.quantum-star.com/serendipity/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img align=&quot;left&quot; alt=&quot;Partholan Test Results&quot; src=&quot;http://quantum-star.com/devsite/PartholanTestsJune2006.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
Says it all really... &lt;br /&gt;
      
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    <dc:creator>P&#225;draic Brady</dc:creator>

    <pubDate>Fri, 23 Jun 2006 22:00:22 +0000</pubDate>
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    <title>Official Website goes live this weekend!</title>
    <link>http://blog.astrumfutura.com/archives/172-Official-Website-goes-live-this-weekend!.html</link>
            <category>Quantum Star SE</category>
    
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    <author>nospam@example.com (Pádraic Brady)</author>
    <content:encoded>
    &lt;br /&gt;
    I finally did the unthinkable and proofread the entire text being used in the website for QSE - the one currently online for people to stare at during testing: &lt;a href=&quot;http://www.quantum-star.com/serendipity/exit.php?url_id=83&amp;amp;entry_id=173&quot; title=&quot;http://www.quantum-star.com/devsite2/&quot;  onmouseover=&quot;window.status=&#039;http://www.quantum-star.com/devsite2/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot;&gt;http://www.quantum-star.com/devsite2/&lt;/a&gt;. I&#039;ll upload the new correctly spelled and gramtically corrected version at the weekend and place at the URI root.&lt;br /&gt;
&lt;br /&gt;
This is still (and always will be) open country. If you believe more information should be added then drop us a note on the forums. At present it basically a set of minimal pages designed to sketch out what the project is all about, how to contact us, how to help us out, etc. Items like a FAQ, manual etc. will get added eventually.&lt;br /&gt;
&lt;br /&gt;
Of particular relevance are the Bug Reporting Guidelines which have proven highly successful so far. I know those following Generations are waiting for another release, but hopefully Ikoda will be available at some point in the near future to make a release. QSE hasn&#039;t seen any major bugs - but then it&#039;s not even playable yet, nor close to for the moment... &lt;br /&gt;
      
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    <dc:creator>P&#225;draic Brady</dc:creator>

    <pubDate>Thu, 16 Mar 2006 19:03:47 +0000</pubDate>
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