Posts tagged pc gaming
I’ll write about anything of remote interest but since this really is at heart a technical blog about PHP I’ve decided not to dilute it any further. Thus for all those interested in following my progress in Eve Online and some other more general topics I nabbed a new domain and installed a second instance of Serendipity.
You can visit my Eve Online character, Maugrim McFiriba here: http://www.adventureineve.com
Again, I invite anyone reading here who has started or will start playing Eve Online in the future to look me up in-game and perhaps you can even hook into my Corporation, the Crimson Industries and Development (CIDEV) Corporation. We’re a fairly relaxed bunch who spend a few hours now and again knocking around in a motley collection of Cruisers, Industrials and Barges plying our mining skills and luck on the asteroid belts of quiet backwater systems. That’s when we’re not plying our other skills by sending Guristas and Sanshas to their frozen graves…
To keep folk informed, I’ll be pushing Eve Online blog posts (and other topics) to a new blog separate from this one. Some quick polling showed people assume this is a near pure PHP medium so a new blog for the non-PHP topics is called for. This fits in with my target of 3 blog posts a week which now won’t be seen as spamming Planet PHP .
When I left off my last post I was enjoying ownership of a new Caldari Kestrel Frigate in Uitra, in the game called Eve Online, and had just joined a Corporation to further my experience and have a support network available. You can find me in-game as “Maugrim McFiriba”, the character I invented in the mid-90s with the now infamous “The Reaper” nickname, and later used as my internet handle all over Yahoo from 1998. Best of luck to other PHP developers trailblazing through Eve right now – I’ll add you guys as buddies in-game . Email me if you want in on my chosen Corporation in the next week or two.
This week started off quietly with me outfitting my new Caldari Kestrel. After training the required skills I’m now running with 4 Standard Missile Launchers (1 is held in reserve). To add a little to my “tanking” (the ability of a ship to absorb damage for extended periods without exploding) I’ve fitted a Shield Hardener, a Small Armor Repairer and a Shield Booster. The first is passive, the final two eat Capacitor power. My naming is not exact – still getting the hang of having module names memorised . I figured out recently that I was off the mark about increasing my ship’s capacitor max – I actually need to make modules I install require less by training relevant skills. In any case, I can now fit in those tanking modules and 3 Launchers without stressing my capacitor beyond it’s design limits. If I disable the Armor Repairer I can put an extra Launcher online (at a safe distance from the enemy since it drains my Capacitor dry when activating!) and increase my fire power by 33%. Assuming my shields can take the return beating with the Shield Booster enabled for short periods, and I don’t end up really really needing that Repair module, I can chew on level 1 Pirates from a distance of 20km or so and take out a ship with each grouped launch. I’m sure that won’t last long as the Pirates get wind of my new death dealer .
More after the jump. More >