Posts tagged php game development
It’s hard to believe we are already almost 1/12 of the distance into 2008. By now all of you have broken your new year resolutions. I know I’ve broken several at a minimum!
After some months of desperate oft-despairing struggling with work schedules I’ve finally once and for all conquered my lack of free time. It’s an ingenious solution – I’m taking a small break from work before rekindling an interest in financial services in these doubtful times (ask Société Générale if you want to know how doubtful, or the US Federal Rserve).
The outcome of this reorganisation of my career direction is twofold. Firstly I get extra bags of cash. Secondly, I get slightly more vacation time. Thirdly, it won’t require as much overtime. Fourthly, there’s less chance of last-minute-scrambling which became exceptionally evident over the last few months as the Irish market continues to swell (in defiance of the laws of EU Economics). Of course added together this provides more of my most sought after commodity – personal time.
All that’s left is how to use this new-found wealth. In between the extra pub-crawling exercises, engagements as the designated baggage mule on shopping excursions, and the other things an average 20-something is inclined to do, I want to enjoy some travel, take up writing again, and commit some completion time to the open source projects I contribute to.
I’ve been a very bad boy in that regard in the last six months and at one point I became an absolute nightmare for anyone who needed to contact me by email. It was not my finest hour, and I seriously doubt I escaped with a pristine reputation for being dependable. C’est la vie. A few of these “instances” shall we call them, have since been resolved to my satisfaction so I’m 95% back to nominal form as a powerhouse of innovation, inspiration and ingenuity (see, even my ego is back rockin’ at full throttle!). Yep, you can always measure the normality of an Irishman by his level of self-directed sarcasm .
Anyways, enough self-critical analysis – it weakens the ego – since I’m back in fine form after two extremes (a two month vacation, and a four month chaotic period of non-stop work) I have the luxury of directing some of this time where it was always supposed to be: in supplementing my PHP experience with some open source doodling and manic self-promotion . The first target of my ire is a small project with Till Klampaeckel (Seek. Kill. Destroy.). After that is PHPSpec 0.3.0 (Exterminate! Exterminate! Exterminate!). After that is that frickin’ promise-but-never-effing-do component for implementing a Yadis service (Off With His Head! Off With His Head!). I swear that thing has been sitting in a personal subversion repo begging for a few final hours of attention!
After that I’m taking a long breather, attending oodles of conferences, and finding something with a lot of words to write.
For the cool folk who have followed the Solar Empire legacy through thick and thin since 1999, those cute .php3 file suffixes, Moriarty’s continuing denegration of all other developers, the revolution that open source brought, the sudden push towards OOP, and the…err…security and bug population… Working on anything hitting it’s 9th anniversary in PHP is really interesting – 9 times the fun and games .
Astrum Futura was envisaged as a desperately needed update to the long running open source Solar Empire franchise, where players engage each other across a galaxy of 500+ star systems mining resources, building colonies, and generally screaming bloody murder at each other. It’s not the most impressive or ambitious of online games, but it’s always been tenacious and attracted roaming users who like a quick dash of destruction in their daily diet.
In January 2008, the oft delayed development process will once again creak into action. The current tracer code was built originally using the Zend Framework 0.2-0.6 and famously led that Spring to my long running “Complex Views With The Zend Framework” blog series that gave birth to the Zend_View Enhanced proposal, and maybe gave Ralph Schindler a few headaches . Building anything more complex than a login page was pure heart ache previously.
Now that time is available, the Zend Framework significantly more mature, and we have a lot of legwork carried over from 2006 in the Quantum Game Library (thanks to Jacob Santos), it’s about time we got something concrete done. The usual suspects, if interest levels are high enough, can report to the shiny updated phpBB3 forums at http://forums.astrumfutura.com – same domain as this blog you’re reading.
And we will be applying XP this time – the random running process that usually prevails just doesn’t work out well. So get your Selenium gear in place.